C++
Initial setup
You need to clone the GDNative C++ bindings in the root of this project:
git clone --recursive https://github.com/GodotNativeTools/godot-cpp
Updating the api.json
Our api.json file contains meta data of all the classes that are part of the Godot core and are needed to generate the C++ binding classes for use in GDNative modules.
This file is supplied with our godot_headers repository for your convinience but if you are running a custom build of Godot and need access to classes that have recent changes a new api.json file must be generated. You do this by starting your Godot executable with the following parameters:
$ godot --gdnative-generate-json-api api.json
Now copy the api.json file into your folder structure so its easy to access. Note the remark below for the extra custom_api_file command line parameter needed to tell scons where to find your file.
Compiling the cpp bindings library
The final step is to compile our cpp bindings library:
$ cd godot-cpp
$ scons platform=<your platform> generate_bindings=yes
$ cd ..
Replace
<your platform>with eitherwindows,linuxorosx.
Include
use_llvm=yesfor using clang++
Include
target=runtimeto build a runtime build (windows only at the moment)
The resulting library will be created in
godot-cpp/bin/, take note of its name as it will be different depending on platform.
If you want to use an alternative api.json file add
use_custom_api_file=yes custom_api_file=../api.json, be sure to specify the correct location of where you placed your file.
Compile the demos
A Makefile is provided in each demo to make the process more convenient.