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https://github.com/godotengine/gdnative-demos.git
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Update SConstruct file
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@@ -1,40 +1,53 @@
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#!python
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import os
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# platform= makes it in line with Godots scons file, keeping p for backwards compatibility
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platform = ARGUMENTS.get("p", "linux")
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platform = ARGUMENTS.get("platform", platform)
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opts = Variables([], ARGUMENTS)
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# This makes sure to keep the session environment variables on windows,
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# that way you can run scons in a vs 2017 prompt and it will find all the required tools
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env = Environment()
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if platform == "windows":
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env = Environment(ENV=os.environ)
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# Gets the standard flags CC, CCX, etc.
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env = DefaultEnvironment()
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godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "godot-cpp/godot_headers"))
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godot_bindings_path = ARGUMENTS.get("cpp_bindings", os.getenv("CPP_BINDINGS", "godot-cpp"))
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godot_headers_path = "godot-cpp/godot_headers"
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godot_bindings_path = "godot-cpp"
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# default to debug build, must be same setting as used for cpp_bindings
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target = ARGUMENTS.get("target", "debug")
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# Define our options. Use future-proofed names for platforms.
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platform_array = ["", "windows", "linuxbsd", "macos", "x11", "linux", "osx"]
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opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"]))
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opts.Add(EnumVariable("platform", "Compilation platform", "", platform_array))
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opts.Add(EnumVariable("p", "Alias for 'platform'", "", platform_array))
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opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
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opts.Add(PathVariable("target_path", "The path where the lib is installed.", "project/gdnative/"))
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opts.Add(PathVariable("target_name", "The library name.", "libsimple", PathVariable.PathAccept))
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opts.Update(env)
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if ARGUMENTS.get("use_llvm", "no") == "yes":
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env["CXX"] = "clang++"
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# put stuff that is the same for all first, saves duplication
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if platform == "osx":
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env.Append(CCFLAGS=["-g", "-O3", "-std=c++14", "-arch", "x86_64"])
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env.Append(LINKFLAGS=["-arch", "x86_64", "-framework", "Cocoa", "-Wl,-undefined,dynamic_lookup"])
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elif platform == "linux":
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env.Append(CCFLAGS=["-g", "-O3", "-std=c++14", "-Wno-writable-strings"])
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env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
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elif platform == "windows":
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# need to add detection of msvc vs mingw, this is for msvc...
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env.Append(LINKFLAGS=["/WX"])
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if target == "debug":
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env.Append(CCFLAGS=["-EHsc", "-D_DEBUG", "/MDd"])
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if env["platform"] == "osx":
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if env["target"] in ("debug", "d"):
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env.Append(CCFLAGS=["-g", "-O2", "-arch", "x86_64"])
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env.Append(LINKFLAGS=["-arch", "x86_64"])
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else:
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env.Append(CCFLAGS=["-O2", "-EHsc", "-DNDEBUG", "/MD"])
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env.Append(CCFLAGS=["-g", "-O3", "-arch", "x86_64"])
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env.Append(LINKFLAGS=["-arch", "x86_64"])
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elif env["platform"] == "linux":
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if env["target"] in ("debug", "d"):
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env.Append(CCFLAGS=["-fPIC", "-g3", "-Og"])
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else:
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env.Append(CCFLAGS=["-fPIC", "-g", "-O3"])
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elif env["platform"] == "windows":
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# This makes sure to keep the session environment variables
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# on Windows, so that you can run scons in a VS 2017 prompt
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# and it will find all the required tools.
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env = Environment(ENV=os.environ)
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opts.Update(env)
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env.Append(CCFLAGS=["-DWIN32", "-D_WIN32", "-D_WINDOWS", "-W3", "-GR", "-D_CRT_SECURE_NO_WARNINGS"])
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if env["target"] in ("debug", "d"):
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env.Append(CCFLAGS=["-EHsc", "-D_DEBUG", "-MDd"])
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else:
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env.Append(CCFLAGS=["-O2", "-EHsc", "-DNDEBUG", "-MD"])
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def add_sources(sources, dir):
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@@ -52,15 +65,12 @@ env.Append(
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]
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)
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if target == "debug":
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env.Append(LIBS=["libgodot-cpp.linux.debug.64"])
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else:
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env.Append(LIBS=["libgodot-cpp.linux.release.64"])
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env.Append(LIBS=[env.File(os.path.join("godot-cpp/bin", "libgodot-cpp.%s.%s.64%s" % (env["platform"], env["target"], env["LIBSUFFIX"])))])
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env.Append(LIBPATH=[godot_bindings_path + "/bin/"])
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sources = []
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add_sources(sources, "src")
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library = env.SharedLibrary(target="bin/libsimple", source=sources)
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library = env.SharedLibrary(target=env["target_path"] + "/" + env["platform"] + "/" + env["target_name"], source=sources)
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Default(library)
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