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gdnative-demos/cpp/README.md
2020-08-15 16:20:56 -05:00

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## C++
### Initial setup
You need to clone the GDNative C++ bindings in the root of this project:
```
git clone --recursive https://github.com/GodotNativeTools/godot-cpp
```
### Updating the api.json
Our api.json file contains meta data of all the classes that are part of the Godot core and are needed to generate the C++ binding classes for use in GDNative modules.
This file is supplied with our godot_headers repository for your convinience but if you are running a custom build of Godot and need access to classes that have recent changes a new api.json file must be generated. You do this by starting your Godot executable with the following parameters:
```
$ godot --gdnative-generate-json-api api.json
```
Now copy the api.json file into your folder structure so its easy to access. **Note** the remark below for the extra ```custom_api_file``` command line parameter needed to tell scons where to find your file.
### Compiling the cpp bindings library
The final step is to compile our cpp bindings library:
```
$ cd godot-cpp
$ scons platform=<your platform> generate_bindings=yes
$ cd ..
```
> Replace `<your platform>` with either `windows`, `linux` or `osx`.
> Include `use_llvm=yes` for using clang++
> Include `target=runtime` to build a runtime build (windows only at the moment)
> The resulting library will be created in `godot-cpp/bin/`, take note of its name as it will be different depending on platform.
> If you want to use an alternative api.json file add `use_custom_api_file=yes custom_api_file=../api.json`, be sure to specify the correct location of where you placed your file.
### Compile the demos
A `Makefile` is provided in each demo to make the process more convenient.