1.5 KiB
Simple example using C
This is a small example using C to create a GDNative script that just showcases some very simple bare bones calls
Compiling
Dependencies:
- You need to have the Godot headers saved somewhere on your system
- clang or any decent C compiler that's C11 or C99 compatible
Scons (cross platform)
You can use scons to compile the library if you have it installed:
scons platform=PLATFORM
Where platform is: x11, osx or windows Optionally you can specify:
headers=/PATH/TO/GODOT/HEADERS
Linux
To compile the library on Linux, do
cd src
clang -std=c11 -fPIC -c -I/PATH/TO/GODOT/HEADERS simple.c -o simple.os
clang -shared simple.os -o ../bin/libsimple.so
This creates the file libsimple.so in your src directory.
For windows you need to find out what compiler flags need to be used, I don't know which ones. (If you do, feel free to fork and update this project and README)
Mac OS X
On Mac OS X:
cd src
clang -std=c11 -fPIC -c -I/PATH/TO/GODOT/HEADERS simple.c -o simple.os -arch i386 -arch x86_64
clang -dynamiclib simple.os -o ../bin/libsimple.dylib -arch i386 -arch x86_64
This creates the file 'libsimple.dylib' as a universal binary (or alternatively remove one of the -arch options from both commands if you want to just compile for one architecture).
Windows
To be added
Usage
Create a new object using load("res://SIMPLE.gdns").new()
This object has following methods you can use:
get_data()