Files
emacs-gdscript-mode/CHANGELOG.md
2020-03-01 07:36:05 -06:00

1.4 KiB

Changelog

This document lists new features, improvements, changes, and bug fixes in each release of the package.

GDScript mode 1.0.2

Changes

  • Addressed linting and checkdoc errors for a release on the MELPA package archive.
  • Split some more of the code to make the code easier to read and to maintain.

Bug fixes

  • Fixed function-definition-void errors in some cases due to a missing file import.
  • Fixed package loading error in some configurations.
  • Added syntax highlighting for the in keyword.

GDScript mode 1.0.1

This minor release fixes a bug with the GDScript keywords.

Improvements

  • Compile keywords for faster auto-completion and syntax highlighting.

Bug fixes

  • Fixed missing language keywords and constants lists.

GDScript mode 1.0.0

This is the initial release of gdscript-mode, which adds support for the Godot engine's GDScript programming language in Emacs.

Features:

  • Syntax highlighting.
  • Code folding.
  • Imenu.
  • Indentation and auto-indentation: tab-based (default) and space-based.
  • GDScript code formatting using gdformat.
  • Automatic pairing of parentheses, brackets, etc.
  • Comment wrapping when using fill-paragraph.
  • Support for scenes (.tscn), resources (.tres) and GDScript (.gd) files.
  • Basic code completion.