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CHANGELOG.md
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CHANGELOG.md
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This document lists new features, improvements, changes, and bug fixes in each release of the package.
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## GDScript mode 1.0.1 ##
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This minor release fixes a bug with the GDScript keywords.
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### Improvements ###
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- Compile keywords for faster auto-completion and syntax highlighting.
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### Bug fixes ###
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- Fixed missing language keywords and constants lists.
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## GDScript mode 1.0.0 ##
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This is the initial release of gdscript-mode, which adds support for the [Godot engine](https://godotengine.org/)'s GDScript programming language in Emacs.
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(require 'gdscript-syntax)
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(defvar-local gdscript-completion--all-keywords (append gdscript-keywords gdscript-built-in-classes gdscript-built-in-constants gdscript-built-in-functions gdscript-built-in-types))
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(defvar-local gdscript-completion--all-keywords (eval-when-compile (append gdscript-keywords gdscript-built-in-classes gdscript-built-in-constants gdscript-built-in-functions gdscript-built-in-types)))
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(defun gdscript-completion-at-point ()
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"This is the function to be used for the hook `completion-at-point-functions'."
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;;; Code:
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(defun gdscript--get-package-file-content-as-string (file-path-relative)
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(defun gdscript--get-file-content-as-string (file-path-relative)
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"Returns the content of a file in this package as a list of
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strings. Used to retrieve lists of keywords for syntax
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highlighting.
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@@ -40,7 +40,7 @@ file without the directory path. This is for compatibility with
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the Doom Emacs distribution, which flattens the package's
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structure."
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(with-temp-buffer
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(setq this-directory (file-name-directory (or load-file-name buffer-file-name)))
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(setq this-directory (file-name-directory "gdscript-mode.el"))
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(setq requested-path (concat this-directory file-path-relative))
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(setq file-path (if (file-readable-p requested-path)
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requested-path
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@@ -50,12 +50,16 @@ structure."
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(split-string (buffer-string)
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"\n"
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t)))
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(defconst gdscript-keywords (eval-when-compile (gdscript--get-file-content-as-string "data/keywords.txt")))
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(defconst gdscript-built-in-constants (eval-when-compile (gdscript--get-file-content-as-string "data/built-in-constants.txt")))
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;; Only contains types that are not classes and that the Godot editor highlights
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;; like built-in keywords
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(defconst gdscript-built-in-types (gdscript--get-package-file-content-as-string "data/built-in-types.txt"))
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(defconst gdscript-built-in-functions (gdscript--get-package-file-content-as-string "data/built-in-functions.txt"))
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(defconst gdscript-built-in-types (eval-when-compile (gdscript--get-file-content-as-string "data/built-in-types.txt")))
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(defconst gdscript-built-in-functions (eval-when-compile (gdscript--get-file-content-as-string "data/built-in-functions.txt")))
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;; Contains all engine classes and node types, including vectors, transforms, etc.
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(defconst gdscript-built-in-classes (gdscript--get-package-file-content-as-string "data/built-in-classes.txt"))
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(defconst gdscript-built-in-classes (eval-when-compile (gdscript--get-file-content-as-string "data/built-in-classes.txt")))
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(defun regex-maker (words)
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(regexp-opt words 'symbols))
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