Benjamin Kästner
|
9043e1a6b6
|
Replace old repository path
The repository was moved from GDQuest to godotengine on GitHub.
|
2021-03-28 20:59:54 +02:00 |
|
Nathan Lovato
|
bdce2da794
|
Add ability to toggle breakpoints on current line
|
2021-01-24 22:14:35 -06:00 |
|
Josef Vlach
|
58ef86f8d3
|
Pin/Unpin ObjectId, error message stackcall processed correctly
|
2020-10-11 16:39:03 +01:00 |
|
Josef Vlach
|
7375291bca
|
Mark unused variables
|
2020-10-08 22:09:37 +01:00 |
|
Josef Vlach
|
c5d34c22d5
|
Display buffer handling, fetching details rework
|
2020-10-08 21:00:21 +01:00 |
|
Josef Vlach
|
a9263e30ae
|
Signed 64-bit integer support
|
2020-10-03 20:15:00 +01:00 |
|
Josef Vlach
|
d9b7c26c89
|
Signed 32-bit integer support, Emacs gets focus on enter debug command
|
2020-09-26 23:06:24 +01:00 |
|
Josef Vlach
|
c5da04810d
|
Multiline property support for Stack frame vars / Inspector buffers
|
2020-09-26 13:13:03 +01:00 |
|
Josef Vlach
|
341495023a
|
Scene Tree <-> Inspector integration. Stack Frame Vars improvements
|
2020-09-22 21:39:29 +01:00 |
|
Josef Vlach
|
5c17d7b4b9
|
Improved Inspector integration with Scene Tree and use of macros from subr-x
|
2020-09-21 21:51:16 +01:00 |
|
Josef Vlach
|
e457b05d2a
|
Scene tree - basic rendering and Inspector integration
|
2020-09-20 22:00:25 +01:00 |
|
Josef Vlach
|
406bc58d77
|
Breadcrumbs in Inspector buffer (navigation deeper into the tree)
|
2020-09-19 22:40:54 +01:00 |
|
Josef Vlach
|
6621b71a1a
|
*Stack frame vars* and *Inspector* buffers are table based + types for ObjectId
|
2020-09-19 16:03:59 +01:00 |
|
Josef Vlach
|
152e1b8cea
|
Debug Hydra
|
2020-09-15 21:40:20 +01:00 |
|
Josef Vlach
|
ea94ba5360
|
Support all packet types and theirs (initial) to-string implementation
|
2020-09-15 20:40:31 +01:00 |
|
Josef Vlach
|
34a88c5cb2
|
* Stack frame vars * buffer now displays types of ObjectID variables
|
2020-09-12 22:47:10 +01:00 |
|
Josef Vlach
|
80b08e0afd
|
Debugger - initial support
|
2020-09-12 11:25:36 +01:00 |
|