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Rename data files to *.txt
This makes it clear they're plain text files, and lists of strings.
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@@ -33,14 +33,14 @@ highlighting."
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(insert-file-contents (concat (file-name-directory (or load-file-name buffer-file-name)) file-path))
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(split-string (buffer-string) "\n" t)))
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(defvar gdscript-keywords (gdscript--get-package-file-content-as-string "data/keywords"))
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(defvar gdscript-built-in-constants (gdscript--get-package-file-content-as-string "data/built-in-constants"))
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(defvar gdscript-keywords (gdscript--get-package-file-content-as-string "data/keywords.txt"))
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(defvar gdscript-built-in-constants (gdscript--get-package-file-content-as-string "data/built-in-constants.txt"))
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;; Only contains types that are not classes and that the Godot editor highlights
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;; like built-in keywords
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(defvar gdscript-built-in-types (gdscript--get-package-file-content-as-string "data/built-in-types"))
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(defvar gdscript-built-in-functions (gdscript--get-package-file-content-as-string "data/built-in-functions"))
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(defvar gdscript-built-in-types (gdscript--get-package-file-content-as-string "data/built-in-types.txt"))
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(defvar gdscript-built-in-functions (gdscript--get-package-file-content-as-string "data/built-in-functions.txt"))
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;; Contains all engine classes and node types, including vectors, transforms, etc.
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(defvar gdscript-built-in-classes (gdscript--get-package-file-content-as-string "data/built-in-classes"))
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(defvar gdscript-built-in-classes (gdscript--get-package-file-content-as-string "data/built-in-classes.txt"))
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(defun regex-maker (words)
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(regexp-opt words 'symbols))
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