Rename data files to *.txt

This makes it clear they're plain text files, and lists of strings.
This commit is contained in:
Nathan Lovato
2020-02-15 16:33:29 -06:00
parent 2c05bed515
commit 50822e7189
6 changed files with 5 additions and 5 deletions

View File

@@ -33,14 +33,14 @@ highlighting."
(insert-file-contents (concat (file-name-directory (or load-file-name buffer-file-name)) file-path))
(split-string (buffer-string) "\n" t)))
(defvar gdscript-keywords (gdscript--get-package-file-content-as-string "data/keywords"))
(defvar gdscript-built-in-constants (gdscript--get-package-file-content-as-string "data/built-in-constants"))
(defvar gdscript-keywords (gdscript--get-package-file-content-as-string "data/keywords.txt"))
(defvar gdscript-built-in-constants (gdscript--get-package-file-content-as-string "data/built-in-constants.txt"))
;; Only contains types that are not classes and that the Godot editor highlights
;; like built-in keywords
(defvar gdscript-built-in-types (gdscript--get-package-file-content-as-string "data/built-in-types"))
(defvar gdscript-built-in-functions (gdscript--get-package-file-content-as-string "data/built-in-functions"))
(defvar gdscript-built-in-types (gdscript--get-package-file-content-as-string "data/built-in-types.txt"))
(defvar gdscript-built-in-functions (gdscript--get-package-file-content-as-string "data/built-in-functions.txt"))
;; Contains all engine classes and node types, including vectors, transforms, etc.
(defvar gdscript-built-in-classes (gdscript--get-package-file-content-as-string "data/built-in-classes"))
(defvar gdscript-built-in-classes (gdscript--get-package-file-content-as-string "data/built-in-classes.txt"))
(defun regex-maker (words)
(regexp-opt words 'symbols))