mirror of
https://github.com/godotengine/collada-exporter.git
synced 2026-01-01 01:48:22 +03:00
Update export_dae.py
This commit is contained in:
@@ -20,7 +20,6 @@
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"""
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This script is an exporter to the Khronos Collada file format.
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http://www.khronos.org/collada/
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"""
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@@ -232,12 +231,15 @@ class DaeExporter:
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fxid, material.name))
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self.writel(S_FX, 2, "<profile_COMMON>")
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# Find and fetch the textures and create sources
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# Find and fetch the textures and create sources
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sampler_table = {}
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diffuse_tex = None
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specular_tex = None
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emission_tex = None
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normal_tex = None
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#TODO, use Blender 2.8 principled shader and connected maps
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"""
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for i in range(len(material.texture_slots)):
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ts = material.texture_slots[i]
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if not ts:
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@@ -248,13 +250,10 @@ class DaeExporter:
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continue
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if ts.texture.type != "IMAGE":
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continue
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if ts.texture.image is None:
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continue
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# Image
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imgid = self.export_image(ts.texture.image)
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# Surface
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surface_sid = self.new_id("fx_surf")
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self.writel(S_FX, 3, "<newparam sid=\"{}\">".format(surface_sid))
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@@ -263,7 +262,6 @@ class DaeExporter:
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self.writel(S_FX, 5, "<format>A8R8G8B8</format>")
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self.writel(S_FX, 4, "</surface>")
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self.writel(S_FX, 3, "</newparam>")
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# Sampler
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sampler_sid = self.new_id("fx_sampler")
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self.writel(S_FX, 3, "<newparam sid=\"{}\">".format(sampler_sid))
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@@ -272,7 +270,6 @@ class DaeExporter:
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self.writel(S_FX, 4, "</sampler2D>")
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self.writel(S_FX, 3, "</newparam>")
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sampler_table[i] = sampler_sid
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if ts.use_map_color_diffuse and diffuse_tex is None:
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diffuse_tex = sampler_sid
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if ts.use_map_color_spec and specular_tex is None:
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@@ -281,7 +278,7 @@ class DaeExporter:
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emission_tex = sampler_sid
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if ts.use_map_normal and normal_tex is None:
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normal_tex = sampler_sid
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"""
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self.writel(S_FX, 3, "<technique sid=\"common\">")
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shtype = "blinn"
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self.writel(S_FX, 4, "<{}>".format(shtype))
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@@ -292,14 +289,14 @@ class DaeExporter:
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S_FX, 6, "<texture texture=\"{}\" texcoord=\"CHANNEL1\"/>"
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.format(emission_tex))
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else:
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# TODO: More accurate coloring, if possible
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# TODO: More accurate coloring, if possible
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self.writel(S_FX, 6, "<color>{}</color>".format(
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numarr_alpha(material.diffuse_color, material.emit)))
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numarr_alpha(material.diffuse_color, 1.0)))#material.emit is removed in Blender 2.8
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self.writel(S_FX, 5, "</emission>")
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self.writel(S_FX, 5, "<ambient>")
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self.writel(S_FX, 6, "<color>{}</color>".format(
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numarr_alpha(self.scene.world.ambient_color, material.ambient)))
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numarr_alpha((0.0,0.0,0.0), 1.0)))# self.scene.world.ambient_color and material.ambient are removed too
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self.writel(S_FX, 5, "</ambient>")
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self.writel(S_FX, 5, "<diffuse>")
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@@ -309,7 +306,7 @@ class DaeExporter:
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.format(diffuse_tex))
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else:
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self.writel(S_FX, 6, "<color>{}</color>".format(numarr_alpha(
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material.diffuse_color, material.diffuse_intensity)))
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material.diffuse_color, 0.8)))# material.diffuse_intensity is removed too
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self.writel(S_FX, 5, "</diffuse>")
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self.writel(S_FX, 5, "<specular>")
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@@ -325,21 +322,24 @@ class DaeExporter:
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self.writel(S_FX, 5, "<shininess>")
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self.writel(S_FX, 6, "<float>{}</float>".format(
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material.specular_hardness))
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50))# material.specular_hardness is removed too
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self.writel(S_FX, 5, "</shininess>")
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self.writel(S_FX, 5, "<reflective>")
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self.writel(S_FX, 6, "<color>{}</color>".format(
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numarr_alpha(material.mirror_color)))
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numarr_alpha((0.5,0.5,0.5))))# material.mirror_color is removed too
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self.writel(S_FX, 5, "</reflective>")
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"""
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#material.use_transparency is removed too
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if (material.use_transparency):
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self.writel(S_FX, 5, "<transparency>")
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self.writel(S_FX, 6, "<float>{}</float>".format(material.alpha))
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self.writel(S_FX, 5, "</transparency>")
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"""
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self.writel(S_FX, 5, "<index_of_refraction>")
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self.writel(S_FX, 6, "<float>{}</float>".format(material.specular_ior))
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self.writel(S_FX, 6, "<float>{}</float>".format(1.2))#material.specular_ior is removed too
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self.writel(S_FX, 5, "</index_of_refraction>")
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self.writel(S_FX, 4, "</{}>".format(shtype))
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@@ -359,12 +359,13 @@ class DaeExporter:
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self.writel(S_FX, 6, "<double_sided>{}</double_sided>".format(
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int(double_sided_hint)))
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self.writel(S_FX, 5, "</technique>")
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if (material.use_shadeless):
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"""
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if (material.use_shadeless):#material.use_shadeless is removed too
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self.writel(S_FX, 5, "<technique profile=\"GODOT\">")
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self.writel(S_FX, 6, "<unshaded>1</unshaded>")
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self.writel(S_FX, 5, "</technique>")
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"""
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self.writel(S_FX, 4, "</extra>")
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self.writel(S_FX, 3, "</technique>")
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@@ -384,7 +385,7 @@ class DaeExporter:
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def export_mesh(self, node, armature=None, skeyindex=-1, skel_source=None,
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custom_name=None):
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mesh = node.data
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if (node.data in self.mesh_cache):
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return self.mesh_cache[mesh]
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@@ -407,13 +408,31 @@ class DaeExporter:
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shape.value = 1.0
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mesh.update()
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p = node.data
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v = node.to_mesh(bpy.context.scene, True, "RENDER")
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armature_modifier = None
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armature_modifier_state = None
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if(self.config["use_exclude_armature_modifier"]):
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armature_modifiers = [i for i in node.modifiers if i.type == "ARMATURE"]
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armature_modifier = armature_modifiers[0]#node.modifiers.get("Armature")
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if(armature_modifier):
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# the armature modifier must be disabled too
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armature_modifier_state = armature_modifier.show_viewport
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armature_modifier.show_viewport = False
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v = node.to_mesh(bpy.context.depsgraph, True, calc_undeformed=False)
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# Warning, Blender 2.8 does not support anymore the "RENDER" argument to apply modifier
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# with render state only...
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armature_modifier.show_viewport = armature_modifier_state
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self.temp_meshes.add(v)
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node.data = v
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node.data.update()
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if (armature and k == 0):
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if (armature and k == 0):
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md = self.export_mesh(node, armature, k, mid, shape.name)
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else:
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else:
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md = self.export_mesh(node, None, k, None, shape.name)
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node.data = p
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@@ -514,19 +533,23 @@ class DaeExporter:
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armature_modifier = None
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armature_poses = None
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armature_modifier_state = None
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if(self.config["use_exclude_armature_modifier"]):
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armature_modifier = node.modifiers.get("Armature")
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armature_modifiers = [i for i in node.modifiers if i.type == "ARMATURE"]
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armature_modifier = armature_modifiers[0]#node.modifiers.get("Armature")
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if(armature_modifier):
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#doing this per object is inefficient, should be improved, maybe?
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# Set armature in rest pose
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if(armature_modifier):
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# the armature modifier must be disabled too
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armature_modifier_state = armature_modifier.show_viewport
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armature_modifier.show_viewport = False
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#doing this per object is inefficient, should be improved, maybe?
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armature_poses = [arm.pose_position for arm in bpy.data.armatures]
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for arm in bpy.data.armatures:
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arm.pose_position = "REST"
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apply_modifiers = len(node.modifiers) and self.config[
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"use_mesh_modifiers"]
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@@ -534,12 +557,16 @@ class DaeExporter:
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if (custom_name is not None and custom_name != ""):
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name_to_use = custom_name
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mesh = node.to_mesh(self.scene, apply_modifiers,
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"RENDER") # TODO: Review
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if(armature_modifier):
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mesh = node.to_mesh(bpy.context.depsgraph, apply_modifiers, calc_undeformed=False)
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# 2.8 update: warning, Blender does not support anymore the "RENDER" argument to apply modifier
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# with render state, only current state
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# Restore armature and modifier state
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if(armature_modifier):
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armature_modifier.show_viewport = armature_modifier_state
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for i,arm in enumerate(bpy.data.armatures):
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arm.pose_position = armature_poses[i]
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self.temp_meshes.add(mesh)
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@@ -551,7 +578,8 @@ class DaeExporter:
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bm.to_mesh(mesh)
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bm.free()
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mesh.update(calc_tessface=True)
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#mesh.update(calc_tessface=True)# 2.79
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mesh.update(calc_edges=False, calc_edges_loose=False, calc_loop_triangles=True)# 2.80
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vertices = []
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vertex_map = {}
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surface_indices = {}
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@@ -569,8 +597,8 @@ class DaeExporter:
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has_colors = len(mesh.vertex_colors)
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mat_assign = []
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uv_layer_count = len(mesh.uv_textures)
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if has_tangents and len(mesh.uv_textures):
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uv_layer_count = len(mesh.uv_layers)
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if has_tangents and len(mesh.uv_layers):
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try:
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mesh.calc_tangents()
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except:
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@@ -596,8 +624,8 @@ class DaeExporter:
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mat = mesh.materials[f.material_index]
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except:
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mat = None
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if (mat is not None):
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if (mat is not None):
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materials[f.material_index] = self.export_material(
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mat, mesh.show_double_sided)
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else:
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@@ -1015,7 +1043,8 @@ class DaeExporter:
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armcount = 0
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for n in node.modifiers:
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if (n.type == "ARMATURE"):
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armcount += 1
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if n.object:# make sure the armature modifier is not null
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armcount += 1
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if (node.parent is not None):
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if (node.parent.type == "ARMATURE"):
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@@ -1048,7 +1077,8 @@ class DaeExporter:
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t.id.name in self.scene.objects):
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self.armature_for_morph[
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node] = self.scene.objects[t.id.name]
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meshdata = self.export_mesh(node, armature)
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close_controller = False
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@@ -1092,7 +1122,7 @@ class DaeExporter:
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(bone.name.startswith("ctrl") or bone.use_deform == False))
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if (bone.parent is None and is_ctrl_bone is True):
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self.operator.report(
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{"WARNING"}, "Root bone cannot be a control bone.")
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{"WARNING"}, "Root bone cannot be a control bone:"+bone.name)
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is_ctrl_bone = False
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if (is_ctrl_bone is False):
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@@ -1122,10 +1152,10 @@ class DaeExporter:
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xform = bone.matrix_local
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if (is_ctrl_bone is False):
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si["bone_bind_poses"].append(
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(si["armature_xform"] * xform).inverted_safe())
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(si["armature_xform"] @ xform).inverted_safe())
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if (bone.parent is not None):
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xform = bone.parent.matrix_local.inverted_safe() * xform
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xform = bone.parent.matrix_local.inverted_safe() @ xform
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else:
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si["skeleton_nodes"].append(boneid)
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@@ -1269,7 +1299,7 @@ class DaeExporter:
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self.writel(
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S_NODES, 6,
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"<empty_draw_type>{}</empty_draw_type>".format(
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node.empty_draw_type))
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node.empty_display_type))
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self.writel(S_NODES, 5, "</technique>")
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self.writel(S_NODES, 4, "</extra>")
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@@ -1449,12 +1479,12 @@ class DaeExporter:
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curveid))
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self.writel(S_NODES, il, "</instance_geometry>")
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def export_node(self, node, il):
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def export_node(self, node, il):
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if (node not in self.valid_nodes):
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return
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prev_node = bpy.context.scene.objects.active
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bpy.context.scene.objects.active = node
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prev_node = bpy.context.view_layer.objects.active
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bpy.context.view_layer.objects.active = node
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self.writel(
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S_NODES, il, "<node id=\"{}\" name=\"{}\" type=\"NODE\">".format(
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@@ -1482,22 +1512,30 @@ class DaeExporter:
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il -= 1
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self.writel(S_NODES, il, "</node>")
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bpy.context.scene.objects.active = prev_node
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bpy.context.view_layer.objects.active = prev_node
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def is_node_valid(self, node):
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if (node.type not in self.config["object_types"]):
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return False
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if (self.config["use_active_layers"]):
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valid = False
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valid = True
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"""
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for i in range(20):
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if (node.layers[i] and self.scene.layers[i]):
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valid = True
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break
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"""
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# use collections instead of layers
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for col in node.users_collection:
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if col.hide_viewport == True:
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valid = False
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break
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if (not valid):
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return False
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if (self.config["use_export_selected"] and not node.select):
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if (self.config["use_export_selected"] and not node.select_get()):
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return False
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return True
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@@ -1519,7 +1557,7 @@ class DaeExporter:
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n = n.parent
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for obj in sorted(self.scene.objects, key=lambda x: x.name):
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if (obj in self.valid_nodes and obj.parent is None):
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if (obj in self.valid_nodes and obj.parent is None):
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self.export_node(obj, 2)
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self.writel(S_NODES, 1, "</visual_scene>")
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@@ -1528,7 +1566,7 @@ class DaeExporter:
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def export_asset(self):
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self.writel(S_ASSET, 0, "<asset>")
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self.writel(S_ASSET, 1, "<contributor>")
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author = bpy.context.user_preferences.system.author or "Anonymous"
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author = "Anonymous"#bpy.context.preferences.system.author seems to be removed from Blender 2.8
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self.writel(S_ASSET, 2, "<author>{}</author>".format(author))
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self.writel(
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S_ASSET, 2, "<authoring_tool>Collada Exporter for Blender 2.6+, "
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@@ -1685,7 +1723,7 @@ class DaeExporter:
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if (node.type == "MESH" and node.data is not None and
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node.data.shape_keys is not None and (
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node.data in self.mesh_cache) and len(
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node.data.shape_keys.key_blocks)):
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node.data.shape_keys.key_blocks) and self.config["use_shape_key_export"]):
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target = self.mesh_cache[node.data]["morph_id"]
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for i in range(len(node.data.shape_keys.key_blocks)):
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@@ -1715,7 +1753,7 @@ class DaeExporter:
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mtx = node.matrix_world.copy()
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if (node.parent):
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mtx = node.parent.matrix_world.inverted_safe() * mtx
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mtx = node.parent.matrix_world.inverted_safe() @ mtx
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xform_cache[name].append((key, mtx))
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@@ -1760,7 +1798,7 @@ class DaeExporter:
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if (not parent_invisible):
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mtx = (
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parent_posebone.matrix
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.inverted_safe() * mtx)
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.inverted_safe() @ mtx)
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xform_cache[bone_name].append((key, mtx))
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@@ -1798,12 +1836,14 @@ class DaeExporter:
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self.writel(S_ANIM_CLIPS, 0, "<library_animation_clips>")
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for x in bpy.data.actions[:]:
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if x.users == 0 or x in self.action_constraints:
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continue
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if (self.config["use_anim_skip_noexp"] and
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x.name.endswith("-noexp")):
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continue
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bones = []
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# Find bones used
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for p in x.fcurves:
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Reference in New Issue
Block a user