Added two lines regarding the "Godot Export Manager" in README.md.

This commit is contained in:
lkokemohr
2016-09-28 14:42:56 +02:00
parent 53c5589678
commit 05e85e42c5

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@@ -10,8 +10,10 @@ format viable for importing meshes into game engines such as
scripts/addons folder on your system (you should see other io_scene_*
folders there from other addons). Copy the entire dir and not just its
contents.
2. Go to the Blender settings and enable the "Better Collada" plugin.
2. Go to the Blender settings and enable the "Better Collada Exporter" plugin.
3. Enjoy full-featured Collada export.
4. (optional) Copy the `godot_export_manager.py` script to the scripts/addons folder.
5. (optional) Enable the "Godot Export Manager" plugin.
If you find bugs or want to suggest improvements, please open an issue on the
upstream [GitHub repository](https://github.com/godotengine/collada-exporter).