Merge pull request #131 from panthavma/master

This commit is contained in:
Hugo Locurcio
2022-03-17 22:57:45 +01:00
committed by GitHub
2 changed files with 197 additions and 87 deletions

View File

@@ -21,8 +21,9 @@ from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty
from bpy_extras.io_utils import ExportHelper
bl_info = {
"name": "Better Collada Exporter",
"author": "Juan Linietsky",
"blender": (2, 5, 8),
"author": "Juan Linietsky, artell, Panthavma",
"version": (1, 10, 11),
"blender": (3, 0, 1),
"api": 38691,
"location": "File > Import-Export",
"description": ("Export DAE Scenes. This plugin actually works better! "
@@ -39,18 +40,18 @@ if "bpy" in locals():
imp.reload(export_dae) # noqa
class ExportDAE(bpy.types.Operator, ExportHelper):
class CE_OT_export_dae(bpy.types.Operator, ExportHelper):
"""Selection to DAE"""
bl_idname = "export_scene.dae"
bl_label = "Export DAE"
bl_options = {"PRESET"}
filename_ext = ".dae"
filter_glob = StringProperty(default="*.dae", options={"HIDDEN"})
filter_glob : StringProperty(default="*.dae", options={"HIDDEN"})
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling
object_types = EnumProperty(
object_types : EnumProperty(
name="Object Types",
options={"ENUM_FLAG"},
items=(("EMPTY", "Empty", ""),
@@ -63,81 +64,81 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
default={"EMPTY", "CAMERA", "LAMP", "ARMATURE", "MESH", "CURVE"},
)
use_export_selected = BoolProperty(
use_export_selected : BoolProperty(
name="Selected Objects",
description="Export only selected objects (and visible in active "
"layers if that applies).",
default=False,
)
use_mesh_modifiers = BoolProperty(
use_mesh_modifiers : BoolProperty(
name="Apply Modifiers",
description="Apply modifiers to mesh objects (on a copy!).",
default=False,
)
use_exclude_armature_modifier = BoolProperty(
use_exclude_armature_modifier : BoolProperty(
name="Exclude Armature Modifier",
description="Exclude the armature modifier when applying modifiers "
"(otherwise animation will be applied on top of the last pose)",
default=True,
)
use_tangent_arrays = BoolProperty(
use_tangent_arrays : BoolProperty(
name="Tangent Arrays",
description="Export Tangent and Binormal arrays "
"(for normalmapping).",
default=False,
)
use_triangles = BoolProperty(
use_triangles : BoolProperty(
name="Triangulate",
description="Export Triangles instead of Polygons.",
default=False,
)
use_copy_images = BoolProperty(
use_copy_images : BoolProperty(
name="Copy Images",
description="Copy Images (create images/ subfolder)",
default=False,
)
use_active_layers = BoolProperty(
use_active_layers : BoolProperty(
name="Active Layers",
description="Export only objects on the active layers.",
default=True,
)
use_exclude_ctrl_bones = BoolProperty(
use_exclude_ctrl_bones : BoolProperty(
name="Exclude Control Bones",
description=("Exclude skeleton bones with names beginning with 'ctrl' "
"or bones which are not marked as Deform bones."),
default=True,
)
use_anim = BoolProperty(
use_anim : BoolProperty(
name="Export Animation",
description="Export keyframe animation",
default=False,
)
use_anim_action_all = BoolProperty(
use_anim_action_all : BoolProperty(
name="All Actions",
description=("Export all actions for the first armature found "
"in separate DAE files"),
default=False,
)
use_anim_skip_noexp = BoolProperty(
use_anim_skip_noexp : BoolProperty(
name="Skip (-noexp) Actions",
description="Skip exporting of actions whose name end in (-noexp)."
" Useful to skip control animations.",
default=True,
)
use_anim_optimize = BoolProperty(
use_anim_optimize : BoolProperty(
name="Optimize Keyframes",
description="Remove double keyframes",
default=True,
)
use_shape_key_export = BoolProperty(
use_shape_key_export : BoolProperty(
name="Shape Keys",
description="Export shape keys for selected objects.",
default=False,
)
anim_optimize_precision = FloatProperty(
anim_optimize_precision : FloatProperty(
name="Precision",
description=("Tolerence for comparing double keyframes "
"(higher for greater accuracy)"),
@@ -146,7 +147,7 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
default=6.0,
)
use_metadata = BoolProperty(
use_metadata : BoolProperty(
name="Use Metadata",
default=True,
options={"HIDDEN"},
@@ -173,19 +174,26 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
def menu_func(self, context):
self.layout.operator(ExportDAE.bl_idname, text="Better Collada (.dae)")
self.layout.operator(CE_OT_export_dae.bl_idname, text="Better Collada (.dae)")
#classes = (CE_OT_export_dae)
def register():
bpy.utils.register_module(__name__)
def register():
from bpy.utils import register_class
bpy.types.INFO_MT_file_export.append(menu_func)
register_class(CE_OT_export_dae)
#bpy.types.INFO_MT_file_export.append(menu_func)
bpy.types.TOPBAR_MT_file_export.append(menu_func)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_export.remove(menu_func)
def unregister():
from bpy.utils import unregister_class
unregister_class(CE_OT_export_dae)
#bpy.types.INFO_MT_file_export.append(menu_func)
bpy.types.TOPBAR_MT_file_export.remove(menu_func)
if __name__ == "__main__":
register()

View File

@@ -31,6 +31,7 @@ import shutil
import bpy
import bmesh
from mathutils import Vector, Matrix
from bpy_extras import node_shader_utils
# According to collada spec, order matters
S_ASSET = 0
@@ -172,7 +173,7 @@ class DaeExporter:
imgpath = image.filepath
if imgpath.startswith("//"):
imgpath = bpy.path.abspath(imgpath)
print("exporting image path", imgpath)
if (self.config["use_copy_images"]):
basedir = os.path.join(os.path.dirname(self.path), "images")
if (not os.path.isdir(basedir)):
@@ -203,6 +204,7 @@ class DaeExporter:
"images", os.path.basename(image.filepath))
image.filepath = img_tmp_path
else:
try:
imgpath = os.path.relpath(
@@ -210,7 +212,7 @@ class DaeExporter:
except:
# TODO: Review, not sure why it fails
pass
imgid = self.new_id("image")
print("FOR: {}".format(imgpath))
@@ -232,12 +234,60 @@ class DaeExporter:
fxid, material.name))
self.writel(S_FX, 2, "<profile_COMMON>")
# Find and fetch the textures and create sources
# Find and fetch the textures and create sources
sampler_table = {}
diffuse_tex = None
specular_tex = None
emission_tex = None
normal_tex = None
#TODO, use Blender 2.8 principled shader and connected maps
mat_wrap = node_shader_utils.PrincipledBSDFWrapper(material) if material else None
if mat_wrap:
textures_keys = ["base_color_texture", "specular_texture", "normalmap_texture"]
for i, tkey in enumerate(textures_keys):
tex = getattr(mat_wrap, tkey, None)
if tex == None:
continue
if tex.image == None:
continue
# Image
imgid = self.export_image(tex.image)
# Surface
surface_sid = self.new_id("fx_surf")
self.writel(S_FX, 3, "<newparam sid=\"{}\">".format(surface_sid))
self.writel(S_FX, 4, "<surface type=\"2D\">")
self.writel(S_FX, 5, "<init_from>{}</init_from>".format(imgid))
self.writel(S_FX, 5, "<format>A8R8G8B8</format>")
self.writel(S_FX, 4, "</surface>")
self.writel(S_FX, 3, "</newparam>")
# Sampler
sampler_sid = self.new_id("fx_sampler")
self.writel(S_FX, 3, "<newparam sid=\"{}\">".format(sampler_sid))
self.writel(S_FX, 4, "<sampler2D>")
self.writel(S_FX, 5, "<source>{}</source>".format(surface_sid))
self.writel(S_FX, 4, "</sampler2D>")
self.writel(S_FX, 3, "</newparam>")
sampler_table[i] = sampler_sid
if tkey == "base_color_texture" and diffuse_tex is None:
diffuse_tex = sampler_sid
if tkey == "specular_texture" and specular_tex is None:
specular_tex = sampler_sid
"""
# TODO differently, no emission input in the principled shader
if ts.use_map_emit and emission_tex is None:
emission_tex = sampler_sid
"""
if tkey == "normalmap_texture" and normal_tex is None:
normal_tex = sampler_sid
"""
for i in range(len(material.texture_slots)):
ts = material.texture_slots[i]
if not ts:
@@ -281,7 +331,8 @@ class DaeExporter:
emission_tex = sampler_sid
if ts.use_map_normal and normal_tex is None:
normal_tex = sampler_sid
"""
self.writel(S_FX, 3, "<technique sid=\"common\">")
shtype = "blinn"
self.writel(S_FX, 4, "<{}>".format(shtype))
@@ -292,14 +343,14 @@ class DaeExporter:
S_FX, 6, "<texture texture=\"{}\" texcoord=\"CHANNEL1\"/>"
.format(emission_tex))
else:
# TODO: More accurate coloring, if possible
# TODO: More accurate coloring, if possible
self.writel(S_FX, 6, "<color>{}</color>".format(
numarr_alpha(material.diffuse_color, material.emit)))
numarr_alpha(material.diffuse_color, 1.0)))#material.emit is removed in Blender 2.8
self.writel(S_FX, 5, "</emission>")
self.writel(S_FX, 5, "<ambient>")
self.writel(S_FX, 6, "<color>{}</color>".format(
numarr_alpha(self.scene.world.ambient_color, material.ambient)))
numarr_alpha((0.0,0.0,0.0), 1.0)))# self.scene.world.ambient_color and material.ambient are removed too
self.writel(S_FX, 5, "</ambient>")
self.writel(S_FX, 5, "<diffuse>")
@@ -309,7 +360,7 @@ class DaeExporter:
.format(diffuse_tex))
else:
self.writel(S_FX, 6, "<color>{}</color>".format(numarr_alpha(
material.diffuse_color, material.diffuse_intensity)))
material.diffuse_color, 0.8)))# material.diffuse_intensity is removed too
self.writel(S_FX, 5, "</diffuse>")
self.writel(S_FX, 5, "<specular>")
@@ -325,21 +376,24 @@ class DaeExporter:
self.writel(S_FX, 5, "<shininess>")
self.writel(S_FX, 6, "<float>{}</float>".format(
material.specular_hardness))
50))# material.specular_hardness is removed too
self.writel(S_FX, 5, "</shininess>")
self.writel(S_FX, 5, "<reflective>")
self.writel(S_FX, 6, "<color>{}</color>".format(
numarr_alpha(material.mirror_color)))
numarr_alpha((0.5,0.5,0.5))))# material.mirror_color is removed too
self.writel(S_FX, 5, "</reflective>")
"""
#material.use_transparency is removed too
if (material.use_transparency):
self.writel(S_FX, 5, "<transparency>")
self.writel(S_FX, 6, "<float>{}</float>".format(material.alpha))
self.writel(S_FX, 5, "</transparency>")
"""
self.writel(S_FX, 5, "<index_of_refraction>")
self.writel(S_FX, 6, "<float>{}</float>".format(material.specular_ior))
self.writel(S_FX, 6, "<float>{}</float>".format(1.2))#material.specular_ior is removed too
self.writel(S_FX, 5, "</index_of_refraction>")
self.writel(S_FX, 4, "</{}>".format(shtype))
@@ -359,12 +413,13 @@ class DaeExporter:
self.writel(S_FX, 6, "<double_sided>{}</double_sided>".format(
int(double_sided_hint)))
self.writel(S_FX, 5, "</technique>")
if (material.use_shadeless):
"""
if (material.use_shadeless):#material.use_shadeless is removed too
self.writel(S_FX, 5, "<technique profile=\"GODOT\">")
self.writel(S_FX, 6, "<unshaded>1</unshaded>")
self.writel(S_FX, 5, "</technique>")
"""
self.writel(S_FX, 4, "</extra>")
self.writel(S_FX, 3, "</technique>")
@@ -384,7 +439,7 @@ class DaeExporter:
def export_mesh(self, node, armature=None, skeyindex=-1, skel_source=None,
custom_name=None):
mesh = node.data
if (node.data in self.mesh_cache):
return self.mesh_cache[mesh]
@@ -407,14 +462,36 @@ class DaeExporter:
shape.value = 1.0
mesh.update()
p = node.data
v = node.to_mesh(bpy.context.scene, True, "RENDER")
armature_modifier = None
armature_modifier_state = None
if(self.config["use_exclude_armature_modifier"]):
armature_modifiers = [i for i in node.modifiers if i.type == "ARMATURE"]
armature_modifier = armature_modifiers[0]#node.modifiers.get("Armature")
if(armature_modifier):
# the armature modifier must be disabled too
armature_modifier_state = armature_modifier.show_viewport
armature_modifier.show_viewport = False
print(node)
v = node.to_mesh(preserve_all_data_layers=True, depsgraph=bpy.context.evaluated_depsgraph_get())
print(v)
# Warning, Blender 2.8 does not support anymore the "RENDER" argument to apply modifier
# with render state only...
armature_modifier.show_viewport = armature_modifier_state
self.temp_meshes.add(v)
node.data = v
node.data.update()
if (armature and k == 0):
md = self.export_mesh(node, armature, k, mid, shape.name)
else:
md = self.export_mesh(node, None, k, None, shape.name)
deps = bpy.context.evaluated_depsgraph_get()
evaluated_node = node.evaluated_get(deps)
evaluated_node.data = v
evaluated_node.data.update()
if (armature and k == 0):
md = self.export_mesh(evaluated_node, armature, k, mid, shape.name)
else:
md = self.export_mesh(evaluated_node, None, k, None, shape.name)
node.data = p
node.data.update()
@@ -514,19 +591,25 @@ class DaeExporter:
armature_modifier = None
armature_poses = None
armature_modifier_state = None
if(self.config["use_exclude_armature_modifier"]):
armature_modifier = node.modifiers.get("Armature")
armature_modifiers = [i for i in node.modifiers if i.type == "ARMATURE"]
if len(armature_modifiers) > 0:
print(node.name)
armature_modifier = armature_modifiers[0]#node.modifiers.get("Armature")
if(armature_modifier):
#doing this per object is inefficient, should be improved, maybe?
# Set armature in rest pose
if(armature_modifier):
# the armature modifier must be disabled too
armature_modifier_state = armature_modifier.show_viewport
armature_modifier.show_viewport = False
#doing this per object is inefficient, should be improved, maybe?
armature_poses = [arm.pose_position for arm in bpy.data.armatures]
for arm in bpy.data.armatures:
arm.pose_position = "REST"
apply_modifiers = len(node.modifiers) and self.config[
"use_mesh_modifiers"]
@@ -534,12 +617,16 @@ class DaeExporter:
if (custom_name is not None and custom_name != ""):
name_to_use = custom_name
mesh = node.to_mesh(self.scene, apply_modifiers,
"RENDER") # TODO: Review
if(armature_modifier):
mesh = node.to_mesh(preserve_all_data_layers=False, depsgraph=bpy.context.evaluated_depsgraph_get())
# 2.8 update: warning, Blender does not support anymore the "RENDER" argument to apply modifier
# with render state, only current state
# Restore armature and modifier state
if(armature_modifier):
armature_modifier.show_viewport = armature_modifier_state
for i,arm in enumerate(bpy.data.armatures):
arm.pose_position = armature_poses[i]
self.temp_meshes.add(mesh)
@@ -551,7 +638,9 @@ class DaeExporter:
bm.to_mesh(mesh)
bm.free()
mesh.update(calc_tessface=True)
#mesh.update(calc_tessface=True)# 2.79
#mesh.update(calc_edges=False, calc_edges_loose=False, calc_loop_triangles=True)# 2.80
mesh.update(calc_edges=False, calc_edges_loose=False)# 3.0.1
vertices = []
vertex_map = {}
surface_indices = {}
@@ -569,8 +658,8 @@ class DaeExporter:
has_colors = len(mesh.vertex_colors)
mat_assign = []
uv_layer_count = len(mesh.uv_textures)
if has_tangents and len(mesh.uv_textures):
uv_layer_count = len(mesh.uv_layers)
if has_tangents and len(mesh.uv_layers):
try:
mesh.calc_tangents()
except:
@@ -596,10 +685,10 @@ class DaeExporter:
mat = mesh.materials[f.material_index]
except:
mat = None
if (mat is not None):
if (mat is not None):
materials[f.material_index] = self.export_material(
mat, mesh.show_double_sided)
mat, True)#True = deprecated mesh.show_double_sided value, which is removed from Blender 2.8
else:
materials[f.material_index] = None
@@ -1015,7 +1104,8 @@ class DaeExporter:
armcount = 0
for n in node.modifiers:
if (n.type == "ARMATURE"):
armcount += 1
if n.object:# make sure the armature modifier is not null
armcount += 1
if (node.parent is not None):
if (node.parent.type == "ARMATURE"):
@@ -1048,7 +1138,8 @@ class DaeExporter:
t.id.name in self.scene.objects):
self.armature_for_morph[
node] = self.scene.objects[t.id.name]
meshdata = self.export_mesh(node, armature)
close_controller = False
@@ -1092,7 +1183,7 @@ class DaeExporter:
(bone.name.startswith("ctrl") or bone.use_deform == False))
if (bone.parent is None and is_ctrl_bone is True):
self.operator.report(
{"WARNING"}, "Root bone cannot be a control bone.")
{"WARNING"}, "Root bone cannot be a control bone:"+bone.name)
is_ctrl_bone = False
if (is_ctrl_bone is False):
@@ -1122,10 +1213,10 @@ class DaeExporter:
xform = bone.matrix_local
if (is_ctrl_bone is False):
si["bone_bind_poses"].append(
(si["armature_xform"] * xform).inverted_safe())
(si["armature_xform"] @ xform).inverted_safe())
if (bone.parent is not None):
xform = bone.parent.matrix_local.inverted_safe() * xform
xform = bone.parent.matrix_local.inverted_safe() @ xform
else:
si["skeleton_nodes"].append(boneid)
@@ -1269,7 +1360,7 @@ class DaeExporter:
self.writel(
S_NODES, 6,
"<empty_draw_type>{}</empty_draw_type>".format(
node.empty_draw_type))
node.empty_display_type))
self.writel(S_NODES, 5, "</technique>")
self.writel(S_NODES, 4, "</extra>")
@@ -1449,12 +1540,12 @@ class DaeExporter:
curveid))
self.writel(S_NODES, il, "</instance_geometry>")
def export_node(self, node, il):
def export_node(self, node, il):
if (node not in self.valid_nodes):
return
prev_node = bpy.context.scene.objects.active
bpy.context.scene.objects.active = node
prev_node = bpy.context.view_layer.objects.active
bpy.context.view_layer.objects.active = node
self.writel(
S_NODES, il, "<node id=\"{}\" name=\"{}\" type=\"NODE\">".format(
@@ -1482,22 +1573,30 @@ class DaeExporter:
il -= 1
self.writel(S_NODES, il, "</node>")
bpy.context.scene.objects.active = prev_node
bpy.context.view_layer.objects.active = prev_node
def is_node_valid(self, node):
if (node.type not in self.config["object_types"]):
return False
if (self.config["use_active_layers"]):
valid = False
valid = True
"""
for i in range(20):
if (node.layers[i] and self.scene.layers[i]):
valid = True
break
"""
# use collections instead of layers
for col in node.users_collection:
if col.hide_viewport == True:
valid = False
break
if (not valid):
return False
if (self.config["use_export_selected"] and not node.select):
if (self.config["use_export_selected"] and not node.select_get()):
return False
return True
@@ -1519,7 +1618,7 @@ class DaeExporter:
n = n.parent
for obj in sorted(self.scene.objects, key=lambda x: x.name):
if (obj in self.valid_nodes and obj.parent is None):
if (obj in self.valid_nodes and obj.parent is None):
self.export_node(obj, 2)
self.writel(S_NODES, 1, "</visual_scene>")
@@ -1528,7 +1627,7 @@ class DaeExporter:
def export_asset(self):
self.writel(S_ASSET, 0, "<asset>")
self.writel(S_ASSET, 1, "<contributor>")
author = bpy.context.user_preferences.system.author or "Anonymous"
author = "Anonymous"#bpy.context.preferences.system.author seems to be removed from Blender 2.8
self.writel(S_ASSET, 2, "<author>{}</author>".format(author))
self.writel(
S_ASSET, 2, "<authoring_tool>Collada Exporter for Blender 2.6+, "
@@ -1685,7 +1784,7 @@ class DaeExporter:
if (node.type == "MESH" and node.data is not None and
node.data.shape_keys is not None and (
node.data in self.mesh_cache) and len(
node.data.shape_keys.key_blocks)):
node.data.shape_keys.key_blocks) and self.config["use_shape_key_export"]):
target = self.mesh_cache[node.data]["morph_id"]
for i in range(len(node.data.shape_keys.key_blocks)):
@@ -1715,7 +1814,7 @@ class DaeExporter:
mtx = node.matrix_world.copy()
if (node.parent):
mtx = node.parent.matrix_world.inverted_safe() * mtx
mtx = node.parent.matrix_world.inverted_safe() @ mtx
xform_cache[name].append((key, mtx))
@@ -1760,7 +1859,7 @@ class DaeExporter:
if (not parent_invisible):
mtx = (
parent_posebone.matrix
.inverted_safe() * mtx)
.inverted_safe() @ mtx)
xform_cache[bone_name].append((key, mtx))
@@ -1798,12 +1897,13 @@ class DaeExporter:
self.writel(S_ANIM_CLIPS, 0, "<library_animation_clips>")
for x in bpy.data.actions[:]:
if x.users == 0 or x in self.action_constraints:
continue
if (self.config["use_anim_skip_noexp"] and
x.name.endswith("-noexp")):
continue
bones = []
# Find bones used
for p in x.fcurves:
@@ -1958,9 +2058,11 @@ class DaeExporter:
return self
def __exit__(self, *exc):
pass
"""
for mesh in self.temp_meshes:
bpy.data.meshes.remove(mesh)
"""
def save(operator, context, filepath="", use_selection=False, **kwargs):
with DaeExporter(filepath, kwargs, operator) as exp: