Romain Naour ffbd8dfb8a package/flex: disable reallocarray
This doesn't compile with glibc 2.26 where reallocarray() as been introduced.

It's a nasty issue, when reallocarray() is available for the target, flex will
build a small tool called stage1flex for the host (using _FOR_BUILD) but with
the config.h generated for the target.

When the host doesn't have a glibc >= 2.26, reallocarray() is never defined
while building stage1flex:

misc.c:147:8: warning : implicit declaration of function « reallocarray »
[-Wimplicit-function-declaration]
  mem = reallocarray(NULL, (size_t) size, element_size);
        ^~~~~~~~~~~~
misc.c:147:6: warning : assignment makes pointer from integer without a cast
[-Wint-conversion]
  mem = reallocarray(NULL, (size_t) size, element_size);
      ^

Disable reallocarray for now, reallocarray() support may be
enabled in a followup patch.

Fixes:
stage1flex-misc.o: In function `allocate_array':
misc.c:(.text+0x38f): undefined reference to `reallocarray'
stage1flex-misc.o: In function `reallocate_array':
misc.c:(.text+0xc8a): undefined reference to `reallocarray'
collect2: error: ld returned 1 exit status

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
2017-09-27 22:56:32 +02:00
2017-09-23 20:29:37 +02:00
2017-09-24 22:47:01 +02:00
2017-09-23 20:23:12 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-09-24 22:54:12 +02:00
2017-09-26 23:50:14 +02:00
2017-09-02 15:14:27 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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