Max Filippov fef5d9fbda package/coreutils: drop gl_cv_func_fstatat_zero_flag=no from config env
Configuring coreutils with gl_cv_func_fstatat_zero_flag=no results in
non-functional lchmod library function which causes 'mkfifo -m' to
always complete with the message 'cannot set permissions of ...: Invalid
argument' and an error exit code. gl_cv_func_fstatat_zero_flag=no is not
needed when building coreutils-9.0 for linux and its setting should be
correctly determined by the configure script.
Drop gl_cv_func_fstatat_zero_flag=no from the coreutils configure
environment.

For more details see
https://lists.buildroot.org/pipermail/buildroot/2021-December/631388.html

Signed-off-by: Max Filippov <jcmvbkbc@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2021-12-27 09:57:24 +01:00
2021-12-17 22:58:11 +01:00
2021-12-14 23:25:34 +01:00
2016-09-08 22:15:15 +02:00
2021-12-14 23:22:57 +01:00
2021-12-27 09:51:39 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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If you would like to contribute patches, please read
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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