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fe7285cd4e985a82d846302ef6ed8053c4e9a26d
I got this error when attempting to build:
aclocal: error: couldn't open directory 'm4': No such file or directory
So we now have the post patch hook to ensure the m4 directory is
present.
In addition, the package now sets a variable with the Git SHA1 so that
the binary contains the expected output for --version.
Specific configurations of uClibc cause a build failure in pdbg. This commit
adds a patch to remove the definition of the offending macro (it is unused in
the source).
In file included from usr/include/stdio.h:71:0,
from libpdbg/fake.c:17:
include/bits/uClibc_stdio.h:149:16: error: expected identifier or ‘(’ before ‘;’ token
void *__unused; /* Placeholder for codeset binding. */
Signed-off-by: Joel Stanley <joel@jms.id.au>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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