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fe3ac2c20aef525e51ff425f8acbb14f9b7a9334
The kmsxx build system can only build either shared libraries *or*
static libraries, not both. Therefore, the build currently fails when
BR2_SHARED_STATIC_LIBS=y because we try to install the static
libraries, that haven't been built.
We fix this by not installing the static libraries when
BR2_SHARED_STATIC_LIBS=y, making BR2_SHARED_STATIC_LIBS=y essentially
the same as BR2_SHARED_LIBS=y for this package.
Fixes bug #10331.
Reported-by: Frederic MATHIEU <frederic.mathieu@dualis.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit 28d5ca9c96)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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