Yann E. MORIN fdad2e564e package/elfutils: fix dependency on C library
As Thomas puts it:

    The comment can only be visible when a toolchain that is *not*
    uclibc and *not* glibc is used. I.e, the comment is now only visible
    when musl is used. Which is not what we want.

Indeed, I completely borked the conditions. When a glibc or uClibc
toolchain is selected, the comment is entirely hidden, and we don;t get
the extra requirements (wchar, !static).

Fix that with the solution proposed by Thomas.

Reported-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-08-09 11:22:08 +02:00
2015-07-14 18:08:23 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-08-05 15:50:27 +02:00
2015-07-14 09:46:51 +02:00
2015-08-05 15:50:27 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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