Thomas Petazzoni fd43cadc6b python-pypcap: explicitly call pyrexc using python2 to fix too long shebang
python-pypcap calls thez pyrexc Python script directly. This script is
generated by the pyrexc installation with a shebang line that has a
full path to our host-python interpreter. Unfortunately, since Linux
cuts the shebang line at 128 characters, it means that if you have an
output directory with a very very long name, the pyrexc script does
not run.

To solve that, we explicitly invoke pyrexc with the python2
interpreter.

Note that invoking the python2 interpreter directly is safe because
python-pypcap is only available for Python 2.x, so we are just that
$(HOST_DIR)/usr/bin/python2 is available.

Fixes #8281.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-10-14 16:52:53 +02:00
2015-10-12 21:59:44 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-08-31 23:06:58 +02:00
2015-10-10 11:40:54 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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