Alejandro González fd0217b411 package/exim: fix build with ccache
When using ccache to build the exim package, the HOSTCC value contains
spaces, that are incorrectly interpreted by exim's Makefilei, which uses
the first word of ${CC} to test compiler options. This breaks the build
with "unrecognized option" ccache errors.

Fix that by wrapping the HOSTCC variable in double quotes, as it is done
for other variables that follow.

Signed-off-by: Alejandro González <alejandro.gonzalez.correo@gmail.com>
[yann.morin.1998@free.fr: slight rewording of commit log]
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit a9486e337a)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2020-07-22 13:46:52 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-06-01 23:11:33 +02:00
2020-05-25 22:48:44 +02:00
2020-07-20 18:37:52 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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