mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
fc7ac959d20e8d3bc1f8d32a367fd4e9f9e19e0c
qt5charts-2.1.3 (build with Qt 5.6) doesn't contain any license files so
remove LICENSE.GPL3 from QT5CHARTS_LICENSE_FILES when building Qt 5.6.
Fixes:
http://autobuild.buildroot.net/results/c95d34129902a0511b8d64c9d50f1ffa293b33fd
http://autobuild.buildroot.net/results/b9c14ce7c2fdaa412eb6416ae12a0376aaf05770
http://autobuild.buildroot.net/results/1bde69c515d9140ef0f9a5571475c2850c7b8dee
Signed-off-by: Sébastien Szymanski <sebastien.szymanski@armadeus.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 9086de8e15)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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