Peter Korsgaard fb80f71d94 glibc: ensure BR2_MAKE is also used for subdirs
The configure script contains logic to figure out what make program to
invoke for subdirectories (trying gnumake, gmake, make).  Explicitly force
it to use our BR2_MAKE to ensure the right make version is used.

As GLIBC_CONF_ENV is only initialized below, move this section below it.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-11-20 08:17:34 +01:00
2018-11-18 09:46:52 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-11-09 22:56:48 +01:00
2018-11-08 21:39:57 +01:00
2018-11-09 22:56:48 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%