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For powerpc (and powerpc only), the openblas build system will enable USE_OPENMP when threads are enabled. But the toolchain wasn't necessarily built with OpenMP support. So explicitly disable OpenMP - for all architectures, not just powerpc, just to keep things simple. We could have autodetected whether OpenMP is available at configure time, but that would be more of a feature patch, it's up to upstream to do that. Fixes: http://autobuild.buildroot.net/results/423b5e79cd4342d6c160ed478054b294b0826c6a http://autobuild.buildroot.net/results/c9e554c8f880b49b3c9203725ac5e6565b7e5c6f Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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