mirror of
https://github.com/godotengine/buildroot.git
synced 2025-12-31 09:48:56 +03:00
fb3f6d1d1eb3fe089ab751a3bf9fe27355f6e652
Update patch to fix the following musl build failure with m68k which is
only raised (for an unknown reason) since bump to version 2.7.1 in commit
3e48f8358e:
In file included from fp.c:6:
fp-gnum68k.c:21:10: fatal error: fpu_control.h: No such file or directory
21 | #include <fpu_control.h>
| ^~~~~~~~~~~~~~~
Add also upstream link to first patch iteration which was sent in
November 2022 but didn't get it any reply (like most of the other emails
sent to bug-gsl@gnu.org ...)
Fixes:
- http://autobuild.buildroot.org/results/e59636f6ac148807c1c67f09eef0e0a9f5d52303
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 02e80e06c54af2863b622f1ecaa076656f1c16cf)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%