Vicente Olivert Riera fa9d0818f4 setools: depends on host-flex
setools needs host-flex in order to generate some source files during
build time, otherwise it will fail with an error like this one:

error: policy_scan.c: No such file or directory

Issue reported here as a race condition problem, but it turned out that
it the actual problem was the lack of host-flex:

  https://github.com/TresysTechnology/setools3/issues/5#issuecomment-144048612

Fixes:

  http://autobuild.buildroot.net/results/dad/dad9d79c10722b203536540141a6defc79937e4e/

Signed-off-by: Vicente Olivert Riera <Vincent.Riera@imgtec.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-09-30 10:15:40 +02:00
2015-09-30 10:15:40 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-08-31 23:06:58 +02:00
2015-09-13 23:28:42 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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