Thomas Petazzoni fa627bacc2 package/alsa-lib: drop patch 0002-alsa-lib-provide-dummy-definitions-of-RTLD_-if-neces.patch
The description of this patch was no longer correct: it no longer
provided dummy definitions of RTLD_* macros since commit
ccad7db515 ("alsa-lib: bump to version
1.1.6"). All it did is make two <dlfcn.h> inclusions optional.

However, this is no longer needed, since the alsa-lib code base
contains four inclusions of <dlfcn.h>, which are all properly handled:

 - include/local.h, the include is guarded by #ifdef HAVE_LIBDL

 - modules/mixer/simple/sbasedl.c, modules are only built if
   BUILD_MODULES is enabled, and BUILD_MODULES is only enabled if
   HAVE_LIBDL is enabled

 - src/mixer/simple_abst.c, this file is only built if BUILD_MODULES
   is enabled, which itself is only enabled if HAVE_LIBDL is enabled

 - src/pcm/pcm_meter.c, this file is only built if
   BUILD_PCM_PLUGIN_METER is enabled, and this is not enabled if
   HAVE_LIBDL is not enabled.

Conclusion: the patch can be dropped. The third patch is renumbered as
appropriate.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-11-07 23:47:11 +01:00
2018-11-03 15:54:19 +01:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-10-25 21:07:23 +02:00
2018-10-26 16:59:05 +02:00
2018-11-07 22:23:54 +01:00
2018-10-23 11:43:35 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
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3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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