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The existing patch 0001-Build-buildconfig-for-the-host.patch changes
the exim build system to use the host compiler to build the
"buildconfig" program instead of the cross-compiler.
However, it still uses $(LIBS) which lists the target libraries to
link with, which shouldn't be used. Since buildconfig doesn't use any
library beyond the C library, we can simply drop using $(LIBS).
This will fix build failures of exim on Fedora 28, where libnsl is no
longer provided by the C library, causing build failures such as:
/usr/bin/gcc buildconfig.c
/usr/bin/ld: cannot find -lnsl
Fixes:
http://autobuild.buildroot.net/results/ac78fe18657558b3c12c03c08bf1081d7c06ca85/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit b872d829d0)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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