mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-08 02:09:48 +03:00
f8b8251a921a7fa4e05b545e503cfc4e736d1d0d
When specifying BR2_LINUX_KERNEL_CUSTOM_REPO_VERSION, a user may want to specify the SHA of a reference different than a branch or tag. For instance, Gerrit stores the patchsets under refs/changes/xx/xxx, and Github stores the pull requests under refs/pull/xxx/head. When cloning a repository with --bare, you don't fetch these references. This patch uses --mirror for a full clone, in order to give the user access to all references of the Git repository. Signed-off-by: Vivien Didelot <vivien.didelot@savoirfairelinux.com> Reviewed-by: "Maxime Hadjinlian" <maxime.hadjinlian@gmail.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%