mirror of
https://github.com/godotengine/buildroot.git
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f82dba70e1dea4ef54b3de660829f0f1c130d1ac
Fixes the following security issues:
- CVE-2020-13401: Disable IPv6 Router Advertisements to prevent address
spoofing
An attacker in a container, with the CAP_NET_RAW capability, can craft
IPv6 router advertisements, and consequently spoof external IPv6 hosts,
obtain sensitive information, or cause a denial of service.
In addition, 19.03.9..11 fixes a number of issues. For details, see:
https://docs.docker.com/engine/release-notes/
Signed-off-by: Christian Stewart <christian@paral.in>
[Peter: mention security impact, extend commit message]
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit b73b3835f4)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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