Daniel Black f812addeb7 package/pkg-cmake: set CMAKE_SYSTEM_PROCESSOR correctly on powerpc64{, le}
Like ARM, BR2_ARCH doesn't correspond to the uname -m. With cmake
CMAKE_SYSTEM_PROCESSOR is expected to contain the uname -m value.

So we change CMAKE_SYSTEM_PROCESSOR from powerpc64 -> ppc64 (big endian)
and powerpc64le -> ppc64le (little endian).

This corrects the cross compile to the powerpc64{,le} target
architecture for the mariadb (and possibly others) packages that
use the CMAKE_SYSTEM_PROCESSOR variable and compare it against
Power64 based architectures.

Signed-off-by: Daniel Black <daniel.black@au.ibm.com>
Acked-by: Cyril Bur <cyrilbur@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-03-09 22:09:12 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-03-05 22:21:50 +01:00
2017-02-28 22:00:23 +01:00
2017-03-07 21:49:49 +01:00
2017-03-05 22:21:50 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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