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Commit8b47feff2fwrongly removed libuuid dependency resulting in the following build failure: checking for UUID... no configure: error: Package requirements (uuid) were not met: Package 'uuid', required by 'virtual:world', not found It should be noted that <uuid/uuid.h> is still used in one example: https://gitlab.freedesktop.org/NetworkManager/NetworkManager/-/blob/main/examples/C/glib/add-connection-gdbus.c#L17 as stated in73b9883c6f: "We still require libuuid for building, because it is used by an example program. Maybe that should be changed, to avoid the build dependency. But that can be done at a later time." Fixes: - http://autobuild.buildroot.org/results/ac25c42d73161bf4cdfae3e53de8826f0b8dbf9c Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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