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f29239cf9bc21d9632031077354b6ba5c868cc1f
JSON parser are usually rather strict when parsing their input. Both
jq and the python json module choke on non-conformant inputs.
Commit e4c284e6b9 (package/pkg-utils: escape \ in generated legal-info)
fixed the \-escaping case, but we want to ensure that we do not have
other data that would be improperly encoded.
To more easily catch issues, also run show-info and send its output
through jq, to try and validate the output.
Reported-by: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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