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f1d4f33bab7a6780b19f48482f53e8619b399799
The LUAPATH variable is only used when installing the lua module, and
cmake knows very well how to do out-of-tree isntalls, so there is no
reason to include the staging path in LUAPATH, which will cause our
post-install sanity checks to kick in and whine:
libubox: installs files in /home/lhk/workspace/orangepi/host/usr/a
rm-buildroot-linux-gnueabihf/sysroot//home/lhk/workspace/orangepi
As for libuci, just pass the runtime LUAPATH.
Fixes #9856
Reported-by: linhuikui@gmail.com
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Yegor Yefremov <yegorslists@googlemail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit be3645a58a)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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