Matt Weber f1cb8ca218 package/meson: force ext static libs when BR2_STATIC_LIBS
This patch adds a case in the library pattern logic to prefer static
libraries when the Meson Core option for "default_library" is set to
solely static.

The existing library search order makes sense for cases of shared and
shared / static mixed. However if using a prebuilt cross-toolchain,
they usually provide both a static and shared version of sysroot
libraries. This presents a problem in a complete static build where
there won't be shared libraries at runtime and during build time there
are failures like "ld: attempted static link of dynamic object".

Bug:
https://github.com/mesonbuild/meson/issues/6108

Fixes:
http://autobuild.buildroot.net/results/db1740b4777f436324218c52bc7b08e5c21b667d/
http://autobuild.buildroot.net/results/c17/c17bbb12d9deadd64a441b36e324cfbbe8aba5be/

Cc: Arnout Vandecappelle <arnout@mind.be>
Signed-off-by: Matthew Weber <matthew.weber@rockwellcollins.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-10-26 19:02:00 +02:00
2019-10-26 16:33:12 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-10-26 16:33:12 +02:00
2019-10-04 09:27:30 +02:00
2019-08-04 00:13:37 +02:00
2019-10-26 16:26:56 +02:00
2019-09-03 15:03:02 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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