Max Filippov f0291ef4ab package/binutils: fix xtensa PR ld/25861
Handle link-time relaxation of full 16-bit difference values correctly
in xtensa linker. This fixes the following kind of build errors:

.../five-point.cpp:338:(.debug_line+0x3b12):
       	dangerous relocation: overflow after relaxation

Backported from:
https://sourceware.org/git/gitweb.cgi?p=binutils-gdb.git;a=commitdiff;h=30ce8e47fad9b057b6d7af9e1d43061126d34d20
Fixes:
http://autobuild.buildroot.net/results/67a5545779bbe8ca2b21da1f3ff2002053710ce1/
http://autobuild.buildroot.net/results/87f38998d2d60b6bce3128589973187ef9596e28/

Signed-off-by: Max Filippov <jcmvbkbc@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2020-04-23 23:31:54 +02:00
2020-04-19 21:43:35 +02:00
2020-04-13 21:55:59 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-04-11 08:43:29 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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