mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
ef95ec920cbae32e5a525d887b7a279440d96f11
Due to problems with the registrar (dynadot) [1], the dereferenced.org
domain got stolen and is up for auction. While sorting that out, the
official download site has changed to a different domain [2]. Update
PKGCONF_SITE to the new location.
There's an upstream bug to track the issue [3].
[1] https://social.treehouse.systems/@ariadne/110643909699308207
[2] 437c2a3218
[3] https://github.com/pkgconf/pkgconf/issues/302
Fixes: https://bugs.busybox.net/show_bug.cgi?id=15673
Signed-off-by: Sébastien Szymanski <sebastien.szymanski@armadeus.com>
Signed-off-by: Arnout Vandecappelle <arnout@mind.be>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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