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ef3639d4980c8ef841eeb5a6b2246443b4219dec
nfs-utils selects rpcbind, and rpcbind unconditionally selects
libtirpc. Therefore, nfs-utils will never be used with the C library
RPC implementation: libtirpc will always be used. Consequently, all
the conditional logic to use libtirpc only if available is useless,
and we can use libtirpc unconditionally.
As an added bonus, this means that we can enable IPv6, because
libtirpc provides an IPv6-compatible RPC implementation.
Fixes: https://bugs.busybox.net/show_bug.cgi?id=10806
Signed-off-by: Carlos Santos <unixmania@gmail.com>
[Thomas: rework commit log]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 749334cb36)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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