Thomas Petazzoni ee8e4c5c25 graph-depends: add support for excluding host packages
Just like the --stop-on and --exclude options allow to stop on or
exclude virtual packages from the list by passing the "virtual" magic
value, this commit extends the graph-depends logic to support a "host"
magic value for --stop-on and --exclude. This will allow to draw the
graph by stopping on host packages, or by excluding host packages.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Tested-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
[Thomas: minor code beautification suggested by Yann E. Morin.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-02-08 21:29:06 +01:00
2016-01-03 21:46:07 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-30 23:13:41 +01:00
2016-01-20 21:14:10 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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