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ee21467863d30e20df80fcc1384ac9e573ec8f43
Change the url to the github ofalk repository (SF's repo is MIA; now everyone and their distros switched over to the Github-hosted fork). Depend on python3 and host-python3-cython for python bindings. Remove upstream patches; rework python-makefile.patch to adhere to git formatting and refresh for 1.14. Update License hash due to year changes. Signed-off-by: Adam Duskett <aduskett@gmail.com> [yann.morin.1998@free.fr: rework commit log, explain switch to Github] Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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