Romain Naour edad1d9f79 package/llvm: add llvm RTTI option
Allow to build LLVM with run-time type information as this feature is
needed (for example) by mesa3d's Gallium Nouveau driver or the Clover
OpenCL state tracker when llvm support is enabled in mesa3d.

While we only care about RTTI support in the target, we also need to
enable it in the host LLVM, so that llvm-config gives the proper
result.

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Tested-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2019-10-25 23:27:36 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-10-04 09:27:30 +02:00
2019-08-04 00:13:37 +02:00
2019-09-03 15:03:02 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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