Thomas Petazzoni ece6d79e72 DEVELOPERS: add Gwenhael Goavec-Merou for librtlsdr
Even though librtlsdr was initially introduced by Jason Pruitt in
2014, and Jason is still listed in the DEVELOPERS file for this
package, in recent times it's mainly Gwenhael who has been taking of
this package. Let's reflect that in the DEVELOPERS file so that
Gwenhael gets notified when there are librtlsdr issues.

Cc: Jason Pruitt <jrspruitt@gmail.com>
Cc: Gwenhael Goavec-Merou <gwenhael.goavec-merou@trabucayre.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 72df067afe)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2020-08-28 17:55:36 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-07-25 09:32:14 +02:00
2020-05-25 22:48:44 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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