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Various DBus activated services fail to start with errors similar to: Unit dbus-org.freedesktop.hostname1.service failed to load: File exists. The message itself is rather vague and can be seen as a warning in systemd-networkd logs. Meanwhile, tools like hostnamectl don't work at all. The post-install target hook SYSTEMD_SANITIZE_PATH_IN_UNITS was replacing symlinks with duplicate files. The find command could have used -type f to avoid this but I instead chose to remove the hook since this fix doesn't seem to be needed anymore. Signed-off-by: Gabe Evans <gabe@hashrabbit.co> Acked-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Tested-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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