mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
e9e73bb4aeacc324e2dd98a92747fc3187760a2d
normalize the passed in ARCH, from the looks, so we have to normalize it manually. XXX: FIXME upstream via a simple shell script like the cc-checks! FIXME: flesh this out..
To build and use the buildroot stuff, do the following:
1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sortof
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
-Erik
Please feed suggestions, bug reports, insults, and bribes back to:
Erik Andersen <andersen@codepoet.org>
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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