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e8bb8519ad57fd76dd1a69a29ecfb5131a9566c2
The package recipe uses a post-install hook to remove useless files from
$(TARGET_DIR)/etc/rc.d/init.d and $(TARGET_DIR)/etc/sysconfig. This may
damage packages that install useful files on those directories (such as
netplug, which installs $(TARGET_DIR)/etc/rc.d/init.d/netplugd).
In the future[1] we will reorganize the init scripts and possibly get
rid of /etc/rc.d and /etc/sysconfig but for the moment let's restrict
the file removal to those installed by audit.
1. http://lists.busybox.net/pipermail/buildroot/2018-May/221549.html
Signed-off-by: Carlos Santos <casantos@datacom.com.br>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 49844baf2f)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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