mirror of
https://github.com/godotengine/buildroot.git
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e87bad5451bd4ff77a8671bff49a8d271a64e160
The live555 source code includes both a COPYING file (with the GPL-3.0
license text) and a COPYING.LESSER file (with the LGPL-3.0 license
text). However, all source files indicate a LGPL-3.0 license, and none
of them indicate a GPL-3.0 license. In addition,
http://live555.com/liveMedia/faq.html#copyright-and-license says the
source code is under the LGPL.
So, we:
- Bump LGPL License to 3.0+
- Add a comment about the GPL-3.0 license
Fixes:
- https://bugs.busybox.net/show_bug.cgi?id=13156
Signed-off-by: Michael Nosthoff <buildroot@heine.tech>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 650c5408bd)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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