mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
e83eca44966a4fa3111407eea09273d71f20ac38
SVG support needs host gcc >= 4.9 since bump of harfbuzz to version
3.1.2 in commit 6861933d22:
In file included from ../src/hb.hh:473:0,
from ../src/hb-buffer-serialize.cc:27:
../src/hb-vector.hh:206:20: error: 'is_trivially_copy_assignable' is not a member of 'std'
hb_enable_if (std::is_trivially_copy_assignable<T>::value)>
^
Fixes:
- http://autobuild.buildroot.org/results/7b2430c5ae4eed51685ec12bf778c07a0a8b1701
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%