mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
e83529ad36233a604b165de9c31d56137651302b
patch avoids this issue, by creating a .unpacked file in the squashfs directory after the source tarball is unpacked, and making the mksquashfs target depend on the .unpacked file. http://bugs.busybox.net/view.php?id=234
To build and use the buildroot stuff, do the following:
1) run 'make'
2) select the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) Use your shiny new root filesystem. Depending on which sortof
root filesystem you selected, you may want to loop mount it,
chroot into it, nfs mount it on your target device, burn it
to flash, or whatever is appropriate for your target system.
You do not need to be root to build or run buildroot. Have fun!
-Erik
Please feed suggestions, bug reports, insults, and bribes back to:
Erik Andersen <andersen@codepoet.org>
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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