Samuel Martin e5cbe66571 package/opencv: add opengl support
In OpenCV, OpenGL is only used by highgui module.

OpenGL support is done using extensions from 3rd party framework: either
Qt5OpenGL with Qt5 (with GL support only, not GLES); or gtkglext (which
is not available in Buildroot) with gtk2

So, make OpenGL knob a sub-option of the Qt5 support option.

Note: we enclose both the GUI toolkit choice and the GL option in an
if-block, so that the GL option gets properly indented; having it
depend on WITH_QT5 is not enough, because it does not directly follow
it, so kconfig would not consider it for indenting.

Signed-off-by: Samuel Martin <s.martin49@gmail.com>
[yann.morin.1998@free.fr: tweak commit log about the if-block]
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-07-06 11:50:00 +02:00
2015-06-28 14:32:25 +02:00
2015-07-04 15:03:15 +02:00
2015-07-05 13:15:37 +02:00
2015-07-04 15:03:15 +02:00
2015-06-14 23:25:18 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-05-31 23:15:34 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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