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Commitbed21bb9badded a patch to change configure.ac but failed to update configure which caused build failures due to the timestamp difference between configure and configure.ac and the makefile attempting to run aclocal. XZ_AUTORECONF = YES creates a circular dependency where the host autotools need host-xz which also gets patched. Because of this, we need to patch xz's configure script manually and NOT patch configure.ac so its timestamp stays older than Makefile.in. While we're doing this, correct the language in the commit body of the patch, remove a stray whitespace, and fix the offset for configure.ac Fixes:bed21bb9b("package/xz: fix microblaze compiles") Fixes: http://autobuild.buildroot.net/results/958/9586f21e447ef9923606b1385ff333138406b685/ Signed-off-by: Vincent Fazio <vfazio@xes-inc.com> [Peter: Only patch configure] Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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