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e585d770f9a7f0fbd91dd2b60a697c908b7eade4
Pass the -static flag to the final link command. Otherwise, the
generated executables are not static when the external toolchain
provides both shared and static libraries.
Should also fix:
http://autobuild.buildroot.net/results/a5a/a5a64bc3ff5a91a8680ac52f3505362491923b26/
http://autobuild.buildroot.net/results/ebf/ebfe81e65751d7a5ca3aa4e20cc708a24ba65204/
Cc: David Bachelart <david.bachelart@bbright.com>
Signed-off-by: Baruch Siach <baruch@tkos.co.il>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit fe5fcdfdbd)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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