Matt Flax e477dc19b5 eigen: Fix pkg-config file prefix error
eigen generates	a pkg-config file which	has a broken prefix
(@CMAKE_INSTALL_PREFIX@).  This broken prefix causes an incorrect path when
other packages call pkg-config --cflags eigen.

This patch fixes the prefix in the generated eigen pc file, so projects
which depend on this pc file can now correctly find the eigen include
directory at build time.

Also correct the Cflags output to use the runtime prefix instead of the
build time STAGING_DIR, like we do elsewhere.

[Peter: drop backslashes, tweak commit message]
Signed-off-by: Matt Flax <flatmax@flatmax.org>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-08-17 19:20:23 +02:00
2018-08-17 16:51:10 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-08-08 16:17:52 +02:00
2018-07-30 14:09:17 +02:00
2018-08-05 15:40:05 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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