Jan Heylen e4749b826c bind: fix intermittent build issues with high BR2_JLEVEL
Build sometimes breaks with:

libtool: link: `unix/os.lo' is not a valid libtool object
make[3]: *** [rndc-confgen] Error 1
make[3]: *** Waiting for unfinished jobs....
make[4]: Leaving directory `/scratch/peko/build/bind-9.6-ESV-R4/bin/rndc/unix'

So disable parallel builds.

This patch was removed with commit
c36b5d89c5 by Gustavo Zacarias
<gustavo@zacarias.com.ar> but the problem still occurs, so disabling
parallel builds again.

Fixes:
http://autobuild.buildroot.org/results/220/2201f04170ea8ef0961e907efce07c041a57c229/

Signed-off-by: Jan Heylen <heyleke@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-02-06 10:45:15 +01:00
2016-01-03 22:35:22 +01:00
2016-01-03 21:46:07 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-11-30 23:13:41 +01:00
2016-01-20 21:14:10 +01:00
2016-02-01 19:51:33 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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